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The Cave — on building a game you're not supposed to be able to read
June 28, 2026
by
JackoFaltrades
1
#game-design, #process, #narrative-design
I made a small game with no map, no objectives, no UI, almost no light, but a BIG point. In the game, you wander a cave holding a candle that burns down in real time, and you can only see it in the li...
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